Evading is a Fighting FEAT that is used by characters who are playing for time, looking for a weak spot in the opponent’s attack and hoping to avoid getting their bodies splattered over the countryside. Evading is an effective defensive tactic only against adjacent attackers, such as those engaged in Slugfest or wrestling combat. Only a single opponent may be Evaded. A character who chooses to Evade announces that intention during the declaration phase of the turn. If both sides are evading, no actual combat occurs — both opponents are engaged in a flurry of feints and parries and no real blows are landed. The Evading character makes no attacks that round, but rolls on the Universal Table and checks the Evasion column in the Effects Table. The results are Auto-Hit, Evasion, Evasion +5, and Evasion +10.
Slugfest combat is a general term referring to hand-to-hand combat. it is the most common form of battling, and includes both attacks with the bare fists, and those with blunt and edged weapons. For Slugfest combat to occur, the combatants must generally be adjacent. Certain Powers. Such as elongation, may allow a character to engage non-adjacent targets. Slugfest combat is resolved on the Universal Table using the attacker’s Fighting ability. The result (white, green, yellow. or red) is then noted on the Effects Table directly below the Results Table. There are two columns of results depending on whether the individual used a blunt attack or edged attack. A Blunt Attack is an attack with bare hands, flat of a blade. or other blunt weapon. This replaces the Slugfest column in the Original Set. A character making a blunt attack may score a hit, darn, or stun result. A character using blunt attack may always choose to inflict less damage than maximum. A character may choose to pull his punch, doing less than full damage, or inflict a lesser color result (yellow instead of red). A character using bare hands (or gauntlets, etc.) inflicts his/her Strength rank number in damage. A character using a blunt weapon inflicts up to that item’s material strength; if the material strength of the item is greater than the Strength rank of the user, the user’s Strength rank is increased to the lowest value of the next rank for damage. Body Armor, force fields. and other Powers may affect the ultimate success and damage in any form of Fighting combat.
An Edged Attack is an attack with claws. teeth, or edged weapons such as knives, swords, or hatchets. This is the renamed version of the Hack ’N Stash column of the Original Set. A character making an edged attack may score a Hit, Stun. or Kill result. An edged attack will always inflict a minimum of the damage listed for that weapon. A character who can normally inflict higher damage may inflict damage equal to his/her Strength or the material strength of the weapon, whichever is less. Such damage may not be reduced in effect. Body Armor, force fields. and other Powers may affect the ultimate success and damage in any form of Fighting combat.
An Auto-hit result for Evading indicates the character zigged where he/she should have zagged, placing the character in the direct line of fire ofby a wrestling hold in this fashion, but Slugfest will always hit).
A character scoring a Miss result inflicts no damage. He/She has missed the target and normally will not have any further effect (also see Luring).
An Evasion result for Evading indicates the character dodged the blow from that particular attacker. The attacker does no damage.
HIT & HIT
A character scoring a Hit result for Slugfest- Blunt Attacks inflicts his/her Strength rank number in damage to the opponent.
A character scoring a Stun result for Slugfest- Blunt Attacks inflicts his/her Strength rank number in damage, and may in addition Slam the opponent. Opponent rolls against the Endurance: Stun Chart.
A character scoring a Stun result for Slugfest- Edged Attacks may inflict damage as set for that weapon or attack form, and may in addition Stun the opponent. the opponent. The result of the opponent’s attack will be at least a green result, even if a white result was rolled (it is still possible to be missed. Opponent rolls against the Endurance: Stun Chart.
A Slam result for Charging inflicts damage as for a hit, and in addition may Slam an opponent. Opponent rolls against the Endurance: Slam Chart.
+1 & +2
An Evasion + # CS result for Evading indicates the character dodged the blow as in the Evasion result, and also put him/herself in the position to deal a better-placed Initiative bonus to Hit (not Damage). This applies to only the next initiative round and may not be saved from round to round or increased.
A character scoring a Stun result for Blunt Attacks inflicts Strength rank number in damage, and may in addition Stun the opponent. Opponent rolls against the Endurance: Stun Chart.
-6 CS reduced effect of attacks on the character from attempting to Dodge. Opponent rolls against the Endurance: Stun Chart.
The Kill result is potentially the most dangerous for the user (and definitely the target). A Kill result may be checked for as the result of an Energy attack, an Edged attack in Slugfest, or a Shooting attack. It may also be called for by reducing a character’s total health to 0 — see 0 Health/Death. A character scoring a Kill result inflicts damage as set for that weapon, and may in addition Kill his/her opponent. Body Armor, force fields. and other Powers may affect the ultimate success and damage in any form of Fighting combat. Opponent rolls against the Endurance: Kill Chart.