Heroic Actions

Heroic Acts are those actions the character undertakes as a hero against a specific crime. Stopping & arresting criminals are general acts of heroism. Similarly, Karma is lost (reducing the player’s Karma total) for Villainous Deeds.


Popularity is also affected by Heroic Acts or Villainous Deeds if witnessed by an innocent bystander, law enforcer, or reporter. These acts are emphasized with a positive (“) or a negative (“) next to the score, and if the media is reporting in these incidents, the score is then bracketed with [#] or [#] .

Heroic Acts

Heroic acts are as follows;

Prevent Crime

The character receives an amount for preventing a criminal action from occurring, or stopping It while in the process of occurring.


Often there are cases when a character is not on the scene when a crime occurs (best example is Spider-Man not being around when his Uncle Ben was shot by the burglar). If the character brings those responsible for a crime to justice, this is known as Arresting the Criminal. In most cases, a character does not have official sanction from the governments to make arrests. The best the character can do is bring the perpetrator to justice, along with enough evidence to make a case against the creep. If the villain is released as a result of a court decision, the character still gets the award for the arrest. The classes of crimes are as listed above.

Villainous Deeds

Character may also lose Karma as a result of their actions. Such losses are given to both the individual and any group the character is affiliated with. Karma may drop below 0. These actions are summarized on the Karma Table as well, and are detailed below.

Committing Crimes:

A player character loses Karma points for any crime he/she commits. Even if the character has good reason or there are extenuating circumstances concerning the crime. A character is sometimes charged with a crime he/she did not commit. This has no effect on his/her Karma (as the character knows he/she is innocent). This only applies to crimes the character commits, even if he/she was under the control of outside forces.

Example: Puppet Master controls a character’s mind, forcing him to rob Fort Knox. While the character breaks Puppet Master’s hold, returns the money, and convinces the authorities that he is a good guy, the fact remains that he robbed Fort Knox. and loses 20 Karma points as a result.

Note: Holding on to the devices of super-powered villains without the permission of the arresting body is considered to be theft. (Bad guys got rights. too.) Make a Popularity FEAT to see if the character may keep the devices after the trial.

Permit Crime to Occur:

There are times when a character may choose not to interfere with a situation, or be unable to interfere with a criminal activity. This is generally not looked upon favorably in heroic circles, and a Karma loss equal to that of arresting the criminal is ascribed to the character.

Example: The character must rush a vial of antitoxin across town to save a life (rescue- worth 20 points). En route the character spots a cat burglar breaking into a penthouse apartment (theft- 10 for preventing, 5 more for arresting). He/She decides that a life is more important and gets to the hospital with seconds to spare. The character gets 20 points but loses 5 for not preventing the crime (the character can regain those points by tracking down the cat burglar, now long gone).

Criminal Acts

The various criminal acts are listed and summarized here;

• A conspiracy is a plot or plan to break the law, affecting one or more companies, cities, or regions. Meeting to plan a robbery is a local conspiracy. Plotting or planning to take over a country is a national conspiracy. Those who dream of world power and alien races intent on conquering the world is a global conspiracy. Those who dare conquering the galaxy is a galactic conspiracy.

• Violent Crimes are crimes involving damage to people, and include murder, assault, and kidnapping. Attacking a super-powered character is not in itself a violent crime, for Karma purposes, but attacking a character in his/her secret ID is.

• Destructive crimes are violent crimes directed against property as opposed to people. Arson, bombings, riots, vandalism, attacks on super-powered characters, and rampages fall under this category.

• Theft is removal of property without threat or injury. Shoplifting, pick pocketing, break-ins, and embezzling are theft.

• Robbery is theft with violence or implied violence. Mugging, bank robbery, and store stick-ups are robbery. Whereas theft is usually done without the target’s knowledge, robbery involves a face-to-face confrontation.

• Misdemeanors include all minor crimes, including gambling, carrying concealed weapons, possession of drugs, and driving offenses.

• Other crimes are those crimes that do not fit into any set category, and include selling drugs, forgery, counterfeiting, and fraud.

• Terrorism are those crimes that threaten the security of the nation, and include treason, hijacking, acts of terrorism, and drug and weapon smuggling.

Under Determining Popularity Status/Karma

Conspiracy, Theft, Misdemeanors & Other Crimes are listed under the category Non-Violent Crimes. Violent Crimes also includes Robbery in Under Determining Popularity Status/Karma.

Heroic Actions

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