Plant Growth

The character has the ability to make plants grow nearly instantaneously, and far larger than normal. The Power can force a seed to sprout immediately and gives it the ability to thrive, even in the absence of normal nutrients (light, soil, and water). The character can affect existing plants and seeds or use seeds and sprouts carried with him. In the latter case, the player must make a list of the types of seeds the character carries oust as a weapons specialist needs a list of those with which he is proficient). This Power does not change the natural abilities of the affected plants; it only enhances them up to the Power’s rank. This Power requires the player to develop some rudimentary knowledge of botany, since the more the player knows about plants, the more stunts the character can perform. Typical plants used with this Power are:

Poison ivy: rash incapacitates foes
Kudzu: vines entangle targets
Briar: forms impassable barriers
Goldenrod: hayfever city…
Oak: instant support for damaged
Venus flytrap: Catch and hold foes
Power rank determines the speed of
plant growth and the rank of the affected
plant’s abilities.

Growing a plant in normal conditions (adequate light, soil, and water) requires a Typical Intensity.FEAT. Growing plants in less than adequate conditions (insufficient light, soil, or water; typical urban conditions) requires a Remarkable Intensity FEAT. Growing plants in openly hostile conditions (no light, soil, or water) requires an Unearthly Intensity FEAT. Because their metabolism is accelerated by this Power, the plants quickly die. The lifespan is 1/8 normal. As a rule of thumb, the player can use these guidelines for normal and accelerated lifespans:

House plants -6 months/2 days
Shrubbery -5 years/3 weeks
Trees -100-1000 years/1 -10 years

The point of this is that your hero doesn’t have to worry about filling the city with giant plants left over from old battles. He might still be in trouble with the Park Department, though…

Plant Growth

Marvel Universe RolandoBencosme