The character can deliberately change the manner in which a target either receives sensory stimuli processes it within the brain. The simplest form negates one or more of the senses, producing instant blindness, deafness, numbness, and so on. More complex is the ability to modify the senses. The hero can amplify some elements and negate others. For example, the hero might make a target literal see red (and only red). The most complex form is Hallucinations. By a Monstrous Intensity FEAT, the character can transfer sensory information to others, making everyone share a common set of perceptions. These may be the character’s, or someone else’s. Sensory negation takes a Typical Intensity FEAT; sensory alteration takes a Remarkable Intensity FEAT. The Power rank determines the range and duration of the effects.