Neural Manipulation

The character can alter a target’s neural activity. By changing nerve messages within the target’s body, the character can cause a variety of effects.

Disruption: The target’s body loses all sensations; it falls to the ground, a limp, numb mass of flesh.

Paralysis: The target body becomes cz)completely rigid. No chemical can
counteract the paralysis while the Power is in effect.

Seizure: The target’s muscles spasm uncontrollably for as long as the Power is in effect.

Exaggeration: Nerve signals are actually amplified, causing the target to overact when attempting any movement. Normally, a character can select any of these effects. When creating the character, the player can choose to specialize in one effect for a benefit of +2CS. Note: This Power only affects the voluntary muscles; it does not affect the autonomic nervous system which controls the heart, lungs, and other automatic bodily functions.

The range and duration of this Power are determined by its rank. Suitable distances are shown on column A of the Range Table. The Power normally affects only a single person; affecting more causes a decrease in duration of -1CS per additional person. The target’s mind and senses are unaffected by the Power; the victim knows full well what is happening (even if he doesn’t know why it’s happening to him). The Power can reach across the dimensional barriers if it is combined with some way of breaching the dimensions. It can function normally if both character and target are within another dimension.

Neural Manipulation

Marvel Universe RolandoBencosme